We started this session with something my hubby calls a prologue.
I believe he got the idea for the 4e DMG II, I’ll have to verify. (Edit: Page 23 of the 4e DMG2! They’re actually called Third-Person Teasers. See my reply in the comments for more info). A prologue is when you have the players at the table do a short improv session as other NPCs that they do not know. You give them roles (or let them pick from a selection) and a scenario. The choices they make during the prologue affect the game later on- usually during the same session, but not always. This summary is short as we got started late, then got involved in a combat.
Prologue., 3 days after breach
You’re in Castra Ciaum. We have the Captain of the Guard, Priestess of Kord, and the Merchants Guild Leader discussing what to do about recent events. They to have seen the strange moon in the sky. They have been fortunate that angels of Kord have run off any servants of rival Gods- so far. Most recently, the dead have begun to stir in the cemetery outside their walls, and thus far they haven’t figured out the cause. Continue reading “Eye in the Sky: Session 2”